MSTS Airport Components -- Part 1 -- by Cal Rasmussen

This initial release contains the following:
	Terminal Building, Southwest Stucco(arpt_term2.s)
	Terminal Building, Red Brick(arpt_term.s)
	Control Tower, Southwest Stucco(cont_tower2.s)
	Control Tower, Red Brick(cont_tower.s)

Installation:
	Unzip the zip file into a temporary directory.
	Copy the files (.s and .sd)from the shapes folder into your route shapes directory.
	Copy the files (.ace) from the textures folder into your route textures directory.
	Copy the files (.ace) fron the "Night Textures" folder into your route textures\night directory.
	Copy the text below the dashed line below into your <route>.ref file and save in unicode format.

Remarks:
	This is the first installment in a series of components for a small town or suburban airport for MSTS.  The terminal buildings are identical except for outside texture.  The front and rear of the terminals is very similar.  You can identify the rear (tarmac side) by the two roll-top doors on the right end. One end (right as viewed from the front) is assumed to house a restaurant "Eddie Rickenbackers Grill" on the ground floor.  Consequently, the windows are larger and have the appearance of venetian blinds.

	The control towers are designed to be used by themselves or as an integral part of the terminal building.  If you choose to use the tower as part of the terminal, make sure you choose the correct one.  If the terminal is brick, make sure you use the brick control tower.  Position the tower so that it is centered on the third floor roof of the terminal and adjust the height as desired.  The base of the tower should be lowered to where the entrance door of the tower does not show.  See the enclosed screenshots.  Note--Not all airports have control towers.

	If the control tower is used by itself, position it somewhere so that it has a good view of the field and aircraft in the air.

	All four structures include night textures.  The windows and signs are illuminated on the terminal buildings.  The only things visible at night on the control towers is the entrance door (if visible) and a red hazard light on top.  The tower windows would normally be dark at night to allow the operators maximum visibility.  The night textures are enabled by the parameter "ESD_Alternative_Textures" in the .sd file for each building.  The value, as supplied, is 256.  It has been reported that this value sometimes causes the simulator to look in the global\textures file for the night textures.  I have not experienced this problem.  If you have problems, try changing the 256 to 257 and copying the normal daylight textures into the textures\snow directory.  Note--Do not copy the night textures to the snow directory.

	If you want to change the signs for the airport name or the restaurant name, they are contained in the texture file "airport3.ace".  Use tgatool2.exe to extract the image files for editing.  Note that airport3.ace contains an alpha channel with transparency information for the control tower windows and roof railing.  If you edit the main file after extracting with tgatool2,  make sure you preserve the alpha channel when exporting back to .ace format.  If you do not understand this, send me an email and I will edit the file for you and send it back.

Ownership and Copyright data:

This collection of scenery objects are released as FREEWARE.  They may be included in any route that is distributed without charge.  I ask only that you give me credit in your route readme file.

All shapes and textures are original.  Shapes and textures are copyright 2002, Cal Rasmussen.

This archive may not be uploaded to any other website or BBS without my permission.

I retain ownership and copyright to these scenery objects.

Cal R. Rasmussen (calr on train-sim.com)
cal.rasmussen@verizon.net
503-579-8625

-----------------------------------------------------------
Static (
    Class           ( Airport )
    Filename        ( Arpt_Term.s )
    Align           ( None )
    Description     ( Airport_Terminal )
)

Static (
    Class           ( Airport )
    Filename        ( Arpt_Term2.s )
    Align           ( None )
    Description     ( Airport_Terminal2 )
)

Static (
    Class           ( Airport )
    Filename        ( Cont_Tower2.s )
    Align           ( None )
    Description     ( Control_Tower2 )
)

Static (
    Class           ( Airport )
    Filename        ( Cont_Tower.s )
    Align           ( None )
    Description     ( Control_Tower )
)

