MSTS Airport Components -- Part 2 -- by Cal Rasmussen

WARNING:  This package replaces several texture files, day and night, included in the first airport components package, airport1.zip.  If you are using one of the terminals or control tower, install airport1.zip BEFORE installing this package.  This package installs updated versions of airport1.ace, airport2.ace, airport3.ace, stucco1.ace, and redbrk2.ace.  

This release contains the following:
	Corrugated metal hangar, 100'x100', curved roof (hangar1.s)
	Corrugated metal hangar, 100'x100', peaked roof (hangar2.s)
	Replacement textures for package airport1.zip

Installation:
	Unzip the zip file into a temporary directory.
	Copy the files (.s and .sd)from the shapes folder into your route shapes directory.
	Copy the files (.ace) from the textures folder into your route textures directory answering yes if asked to overwrite.
	Copy the files (.ace) fron the "Night Textures" folder into your route textures\night directory again answering yes if    	asked to overwrite.
	Copy the text below the dashed line below into your <route>.ref file and save in unicode format.

Remarks:
	This is the SECOND installment in a series of components for a small town or suburban airport for MSTS.  This package contains two corrugated steel aircraft hangars.  One had a round roof and the other has a peaked roof.  Both hangars are 100'x100' and are large enough to hold two Learjets or six small private aircraft.  The doors on the hangar with the curved roof are partly open and the doors on the other hangar are fully open.  There are hazard lights on the top of each.

Important comments on night textures:

	Both hangars include night textures.  The night textures are enabled as delivered.  The interior night texture, by itself is dull and boring!  However, if you place some airplanes in the hangar, it looks really good.  Herein lies a problem.  The aircraft available for MSTS do not include night textures.  As a result, they look good during the day but will be black silhouettes at night!  You need to create night textures for any aircraft to be placed inside the hangars.  I recommend you edit the day textures, reduce the brightnes by a value of -60 (PSP).  You will need to use TGATOOL2 to do this.  Save the darkened textures in the route\textures\night folder.  All textures supplied with the aircraft need to be modified in the same way and copied into the night folder.  Use the procedure in the following paragraph to set the ESD_Alternative_Textures for the aircraft to 256.  You are now ready to use this aircraft at night inside a hangar.

	Now you have another problem.  Your aircraft with night textures can only be used in the hangars.  If used anywhere else, it will appear just as bright  as it does inside the hangar.  Since aircraft are not normally illuminated at night (except for the lights) it will look very much out of place on a dark runway or in the air!!  So, to summarize, DO NOT USE AIRCRAFT MODIFIED WITH NIGHT TEXTURES ANYWHERE EXCEPT INSIDE A HANGAR.  If you want aircraft outside, select different airplanes.
 
	The night textures are enabled by the parameter "ESD_Alternative_Textures" in the .sd file for each building.  The value, as supplied, is 256.  It has been reported that this value sometimes causes the simulator to look in the global\textures file for the night textures.  I have not experienced this problem.  If you have problems, try changing the 256 to 257 and copying the normal daylight textures into the textures\snow directory.  Note--Do not copy the night textures to the snow directory.  If you do not want to use night textures, change ESD_Alternative_Textures to ( 0 ).

	If you want to change the signs for either hangar, they are contained in the texture file "airport3.ace".  Use tgatool2.exe to extract the image files for editing.  Note that airport3.ace contains an alpha channel with transparency information for the control tower windows and roof railing.  If you edit the main file after extracting with tgatool2,  make sure you preserve the alpha channel when exporting back to .ace format.  If you do not understand this, send me an email and I will edit the file for you and send it back.

Ownership and Copyright data:

This collection of scenery objects are released as FREEWARE.  They may be included in any route that is distributed without charge.  I ask only that you give me credit in your route readme file.

The corrugated metal texture is a slight modification of Teemu Saukkonen's (Enocell)7tank9.ace which is a slight modification of a default texture.  Teemu states that it can be freely used and distributed.  All other shapes and textures are original abd are copyright 2002, Cal Rasmussen.

This archive may not be uploaded to any other website or BBS without my permission.

I retain ownership and copyright to these scenery objects.

Cal R. Rasmussen (calr on train-sim.com)
cal.rasmussen@verizon.net
503-579-8625

-----------------------------------------------------------
Static (
    Class           ( Airport )
    Filename        ( Hangar2.s )
    Align           ( None )
    Description     ( Hangar_Peaked_Roof )
)

Static (
    Class           ( Airport )
    Filename        ( hangar1.s )
    Align           ( None )
    Description     ( Hangar_Curved_Roof )
)


